Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Sunday, 21 September 2008

Breaking the faces of friends

Lei and Xiaoyu

I am a Tekken god. 

Seriously, challenge me. I dare you. I would put money on most people not being able to beat me at the game. Give me Devil Jin, Lee or Baek, and you're only laying a single punch on me before I floor you. Let me choose Xiaoyu, and you won't even get that punch. 

Tekken is a visceral game. It's so violent that it's poetic in form; a brutal and elegant shit-storm of a fighter that – to me – faceplants its competition into the mud and then puts in a final boot. I hate the choppiness of Street Fighter 2; it's easier to learn an actual martial art than play Virtua Fighter; Soul Caliber is just too serious about itself; Dead Or Alive and Mortal Kombat are frankly jokes. 

I first played Tekken during its second incarnation, back in 1998 – ten years ago. It was on a flatmate's PlayStation, and I was awful. I only played a couple of games, and then went back to Zelda on the N64. The following year, however, I started hanging out with a guy called Chris.

Chris was good at Tekken 3. Unlike me, he owned a PlayStation and had been playing the game since number two, and knew what the buttons did. Being a bit of a gamer, and having an aptitude for fighters, he had become something of an expert, and pummelled me into the distance. Which, with the infinitely big stages of Tekken 3, was a long, long way away. 

Ordinarily, that would have been it. Normally, I get bored with things I'm obviously bad at very quickly, which just makes it all the more surprising that I've stuck with my current job. However, with Chris, I had a conundrum. I was spending a lot of time at his flat, and we were both video game fans, and we needed a game to play together. 

After watching him play Final Fantasy VIII, action was needed. I went and bought a PlayStation of my own, and – unbeknownst to Chris – picked up a copy of Tekken 3. Then, after a few late nights learning a quick, tricksy little Chinese fighter called Xiaoyu, I went and whomped him. 

Whomped him. 

I remember Chris being speechless. Never in the ten years that I've known him have I seen him so incapable of uttering a single word. We fought a number of times that day, and he barely laid a finger on me. I was on fire. 

Not literally, obviously.

Of course, the next time we met, the battlefield had been levelled. He picked his own character to play with: Lei, a Jackie Chan-a-like. We both knew how to play the other characters, but we always came back to Xiaoyu versus Lei. Eventually, we had to turn off the game timer, as rounds could go on for four or five minutes at a time. 'Epic' wasn't the word. Half the time, neither of us would even try to hit the other for the first minute. We knew each other so well, we could actually predict each other's opening gambits. When we finally figured out reversals, we could win a fight without throwing a single punch. 

These days, we don't play Tekken very often. Sometimes, one of us will be in a room with other friends, and sometimes we'll play Tekken against them. We play and talk, only one eye on the TV. We'll usually win, but there's something missing against other people. 

Yet, every so often, when the moon is right and the mermaids are swimming, we'll break out the latest version of the game. At those times, nothing can tear our eyes off the telly. At those moments, Tekken is more than a game, it's a conversation carrying more information than mere words. It's a bond between two friends who – through the game – know each others' mood and state of mind. People watching us have accused us of taking the game too seriously, but we have to be, because the moment we let our guards down the other will break through and win. 

Chris and I have often joked that we're friends only because we've got so much blackmail material on each other that we could never be enemies. We've known each other for ten years this month, and for nine of those years we've had Tekken to translate our Big Conversations into a secret language. Happy anniversary to us. 


Postscript: Chris and I played Tekken 5 tonight, which was the impetus for this article. I beat him 8-6, but it was a close call. Even without any practice, we fucking rule. 

Thursday, 24 July 2008

World of Weirdness: Part One

The first – and last – time I played World of Warcraft, I played as a ginger Paladin and promptly got annoyed at the number of kiddies offering to fight or fornicate with me. My character ended up hitting things with a shovel, and then got consigned to the recycle bin after two hours.

This happened about a year ago, and I've never been tempted to come back. Today, however, I was off sick from work and in need of some entertainment. In the interest of science, I decided to put my newfound internet connection to good use and install the Trial version of WoW.

The WoW Trial is so easy to download and install, a cynic might assume that the game was made for idiots. Indeed, a couple of hours in the game only reinforced this view; there is nothing that cries “lowest common denominator” louder than the sight of a giant axe-wielding bovine called “Halojunkie” bouncing across the horizon before leaping to its doom off a cliff. Of course, you can’t scoff too much at this: it’s the ease of use that sucks you in faster than a Thai hooker.

Having spent an intense eight and a half minutes conducting research on the various races and classes in the game, I created a Welsh cow, which the game calls a Tauren druid. After some initial naming disappointments – I wasn’t allowed to call my cow ‘Minty’, for some reason – I selected the old standby of ‘Notwelshman’ and entered the world of Azeroth.

Considering that Blizzard routinely touts a number in the region of eight million when asked how many people play WoW, Azeroth seemed awfully quiet. Peaceful, even. I supposed it was lunchtime, but where were all the Cheetos-scoffing students? Where were the unemployed addicts? The gold farmers? Someone tried to sell me a level 60 character, so I politely wandered off and found a quest.

WoW isn’t known as online crack for nothing. In a manner reminiscent of how nicotine hits you hard and fast to draw you in, the first few level ups are practically thrown at you, and in no time at all I was beating on piglets in a an area that reminded me of the Elephants’ Graveyard from The Lion King. Which is where I was challenged to a duel.

Having checked my opponent’s level, I accepted. With a bit of faffing around with my spellcasting – the reason I chose a druid for a character was for the ability to both hit things and heal myself – I managed to win. Then the same guy challenged me again.

The fourth time he challenged me, having been beaten three times already, I accidentally manoeuvred the fight into the path of some wandering pig-beasts, which promptly leapt to my aid and actually killed my opponent – usually, a duel ends with one player down to a few health points. This gave me a chance to wander off, as the challenger would have to run all the way back from the respawn point to find his corpse. Which he did, and then he challenged me again.

At this point, I checked the clock. It was four in the afternoon, and I realised that this person had evidently come online somewhere around the time the schools finished for the day. I was trouncing a twelve year old.

Anyway, as I finished today, my cow druid was at level seven, and had his very own stick to hit things with. I’m going to come back to WoW soon, and I’m going to blog about it a bit. If anyone wishes to join me online, I’m on the Blade’s Edge server, and you’ll need to pick a Horde race. Otherwise I’ll have to come and moo at you.

Saturday, 5 July 2008

The pick of the bunch

PataponTo go with my love letter to portable gaming, here are some of the better games to catch my eye over the past year or so:

Advance Wars: Dark Conflict (DS): A superior turn-based strategy affair, this game is an improvement over its predecessor simply by virtue of having characters you don’t want to drown.

Animal Crossing: Wild World (DS): Turn it on for half an hour a day and pay off your virtual mortgage while engaging furry convention rejects in inane conversations. It’s bizarrely addictive, and I had to forcibly give it up – the fact that I succeeded gives me hope in quitting smoking.

Beats (PSP): One of the few worthwhile downloadables on the UK website, Beats takes your saved music and converts them into levels – not unlike Vib Ribbon did so many years ago. Simplistic, but fun.

Crisis Core – Final Fantasy VII (PSP): A prequel to the original FFVII, Crisis Core is a simplistic semi-brawler that wouldn’t get away with its obvious design flaws if (a) it wasn’t Final Fantasy, (b) it was on a bigger screen or (c) it wasn’t so darn pretty. As it stands, it’s good fun.

Advance Wars (DS)Final Fantasy Tactics: War of the Lions (PSP): An excellent port of the original PSX game, this is a stupidly complex and rewarding strategic role playing game. Prepare to sink in hours of preparation to get through a ten minute battle.

Final Fantasy VI (GBA / DS): A port of the old SNES classic, this game is one of the highlights of the whole series. The reduced screen size means that the old graphics still look gorgeous even to my jaded PlayStation eyes, and the story is heartbreakingly well told.

FlOw (PSP): It’s not a game, I think. I’m not sure what it is, but I lost a fair few hours of my life playing it.

God of War: Chains of Olympus (PSP): Everyone’s favourite Spartan kicks the shit out of more mythology. As brutal – and formulaic – as the PS2 releases, it has not lost its glossy prettiness in the translation.

Metal Gear SolidMetal Gear Solid Portable Ops (PSP): It’s Metal Gear Solid with comic book cutscenes and the ability to kidnap enemy soldiers. Stealthy goodness.

Patapon (PSP): Rhythm action battling. Save your Patapon nation by banging drums. Compulsively weird.

Platinum Sudoku (DS): I know, I know. It’s Sudoku. But there’s about 20 million of them on the cartridge, which means I’m never running out. FFVI aside, I’ve spent more time with this than with any other portable game.

Pokemon Diamond (DS): God, I wish I was joking. But underneath the kiddy graphics and plot, there really is a deep game with an incredible amount of stuff to collect and beat up.

Tekken Dark Resurrection (PSP): It’s Tekken 5, but smaller and with more stuff to do. It’s without a doubt the best fighting game available on a portable console, and perfect for a commute of any length.

Downsizing: how portable gaming has taken over from the big boys

It was a hard fight. Badly injured from the way through the mountains, I had to keep moving. Even armed with the famous Buster Sword, my opponent had the advantage – and my back was to a sheer drop. If he pushed me back…

We fought, I won. And then I got off the tube and went to work. It was eight thirty in the morning.

Portable gaming is nothing new. I owned one of the original Nintendo GameBoys – those of the ‘brick’ school of design. It saw a lot of use; mostly, I played Tetris, which was the game largely attributed to the success of the console. I had a couple of other good’uns: Probotector – the European version of Contra on the GameBoy – and BattleToads spring to mind, and I remember that one of the first games I ever actually completed was Terminator 2.

Around me, kids were starting to see consoles as something cool. Sega and Atari had their own portable entries at the time, with the GameGear and Lynx respectively. But these consoles were handicapped: the GameGear lasted about 20 minutes without a power cable, while no one ever found out how long the Lynx could be used for because no one could find any games for it.

The GameBoy wasn’t perfect; it could display four colours and had a sound system matched by the average household microwave. But it was fun, and its game library was arguably only ever matched by that of the PlayStation.

Later, I owned a GameBoy Advance. It was a mistake, in retrospect. I had no commute, and a PlayStation 2 at home, so it saw very little use. This is the problem with portable systems: portable systems are traditionally not as powerful as the beasts that lurk under our televisions, and up until recently, there has been no reason to use them if you didn’t travel anywhere.

Nintendo kicked me back into the portable market with their DS, which is backwards compatible with the GameBoy Advance. Its library of games is exactly what you’d expect from Nintendo: Mario, Zelda, StarFox, Metroid, and a million puzzle games populated by anthropomorphic animals. My problem with the games – cute factor aside – is that there is a curious number of them that seem to expect me to play them every day: Brain Age and Animal Crossing spring to mind.

Since then, I’ve picked up a Sony PSP. Only slightly less powerful than my PlayStation 2, it has all but taken over my gaming hours. Oddly, though, I am addicted to the PSP because I am being allowed to play the same games as I would at home; the difference is I don’t have to rush to finish if I want to go out.

It seems that Sony and Nintendo have finally learnt what we want out of portable gaming. It’s not such a hard list to figure, to be honest, and you have to wonder why it took them so long. We want a battery life of at least a couple of hours, otherwise what’s the point in the first place? We want good graphics, which is easy on a small screen: I played through the GBA version of Final Fantasy VI, which has the same graphics as it did on the SNES, and it looked glorious.

Most importantly, we want good games. Portable game design has gone up a notch since I last met it, mostly by directly emulating the full-sized console market. You now have the same standard of games, but with the option to switch off at any time thanks to the power-save options.

So, as I get older and my free time gets shorter, it seems portable gaming is becoming the way forward. I’ve become disillusioned with the new-gen consoles, as I still haven’t seen anything actually new. But portable gaming, previously so far behind, has now caught up, and is closer to the future than any other part of the market.